DARK
4Genex Ally Crusher
Archetype:
Genex
ATK:
1000
DEF:
2000
View:
2227
Once per turn, when a monster with the same Attribute as this card is Normal Summoned to your side of the field, you can select 1 card your opponent controls, and destroy it.
Genex Ally Crusher — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 52.9 · Deck: 54 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Material body
Why it scores here
Genex Ally Crusher is a Level 4 DARK Machine whose value is a once-per-turn, one-card destruction triggered by a DARK Normal Summon on your side, so it converts a specific summon condition into one removal. It is consistently run in 24 of 24 sampled decks at about two copies, almost all in Genex with strong partner overlap, which shows the deck support is real. The 1000 ATK and 2000 DEF earn no points, and the lack of recorded combos keeps combo conversion low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Run in 24 of 24 decks at about 1.9 copies, but the trigger needs a DARK Normal Summon, so access depends on the rest of the hand and deck (observed). |
| Combo & Conversion | 35 | No combo boards are recorded, so conversion is text-only: one destruction per turn with no chain into a larger board (inferred). |
| Resource Economy | 45 | One destruction is roughly card-neutral, and the body stays on the field, but there is no draw, search, or recursion (inferred). |
| Effect & Interaction | 55 | Destroys any one opponent card per turn, which is flexible, but it is an optional, condition-gated trigger rather than a negate (verified from text). |
| Material Utility | 40 | A Level 4 DARK Machine is a usable material body, but its value depends on the attribute and level fit of the surrounding deck and no material stats are recorded (inferred). |
| Resilience & Flexibility | 40 | Its trigger is limited to once per turn and needs the monster on the field and a DARK Normal Summon, so one interruption can stop it (inferred). |
| Deck-Building Efficiency | 70 | Runs at one to two copies with no garnet or lock restriction, and it sits in a deck it already fits (observed). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Material body. Intrinsic ≈ 52.9, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent inclusion across 24 sampled Genex and Blackwings decks at about two copies
- Optional one-card destruction that can hit any opponent card
- Cheap to run with no garnet or lock restriction
Weaknesses
- Trigger needs a DARK Normal Summon, which limits when it can be used
- Once per turn and one-for-one, with no card advantage
- No recorded combo boards, so its conversion power is unproven
Counters / choke points
- Floodgate-style or hand-trap interruption of the summon that triggers it
- Opponent cards that bounce or negate the on-field monster before the trigger resolves
Best use
Removal / Negation. Decks: Genex. Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn optional destruction of one opponent card, triggered by a DARK Normal Summon to your side of the field (card text); Level 4 DARK Machine, 1000 ATK / 2000 DEF, Genex archetype (card data); Present in 24 of 24 sampled decks, average 1.88 copies (deck data)
- Observed: 22 of 24 decks are Genex (91.7%); Top partners Monster Reborn and D.D. Crow each co-occur in 23 of 24 decks
- Inferred: Primary role is Removal / Negation because the effect is a conditional destroy with no negate or search; Access depends on drawing or setting up a DARK Normal Summon; The trigger is on-field, so a single backrow or bounce can stop it
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied to confirm the exact trigger timing






